Unison is in beta and opens to the public soon. Follow us on X for the announcementSupport: t.me/unisongo

Do memecoin devs make money?

Most do not. Most new coins die on the day they launch, so plan to lose whatever you put in.

What does the data say?

A CoinGecko study of 18.67 million pump.fun tokens, reported in June 2026, found 68.67% recorded their last trade on launch day. Only 4.55% were still trading after 90 days. MadeOnSol counted a 1.8% bond rate in August 2026.

Then who is making money?

A small group does, and the numbers are about them. Pine Analytics found that snipers linked to deployers made more than 15,000 SOL in a month in 2025. That figure covers only that group. It says nothing about a normal first launch, and the money came from later buyers.

How do devs lose money?

Devs lose money on buys that never sell for what they cost, on rent and fees across wallets, on snipers selling into their first buyers, and on the price falling as they sell. A bigger team means more money at risk and more selling at the end.

What can go wrong with the tool?

Any launch tool can fail. A bundle can miss, a buy can fail and a server can go down. On Unison, team wallets are held by Unison until they send funds back to you, so you carry that risk while money is in them.

Questions

Will my coin make money?

Probably not. Most coins do not, and no tool can change that.

How do I try it without losing much?

Use a small amount you can lose and a small team. Check the full cost before you sign.

What do I do if my coin dies?

Sell what you can, then bring what is left back to your main wallet. On Unison that is one tap.

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